Path of Exile – Random Level Generation Presentation

This is a poor-quality recording of a talk that our lead programmer Jonathan Rogers gave at the Auckland Game Developers’ Meetup on June 1. Our terrain programmer Rhys Abraham is controlling the demo machine. The presentation discusses the indoors and outdoors level generation used in Path of Exile, an upcoming Online Action RPG under development by Grinding Gear Games. To sign up for beta, please visit www.pathofexile.com The issue with the flashing squares of shadow on the ground is a known hardware-specific problem with the laptop that the demo was running on. It doesn’t happen normally.

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20 Responses to Path of Exile – Random Level Generation Presentation

  1. TutorialBirdGerman says:

    you are realy nervous heee :D nono cool presentation. i will get that game… cant wait for a demo. How long do i have to wait :D sry for my bad english xDd

  2. kasabkata says:

    Looks really nice, great work. I love how fluid the animations are at this early stage..

  3. WhiteNoise278 says:

    Umm it umm looks umm pretty cool umm uh and I umm will get umm this game.

  4. antiRuka says:

    make it pay to play 10-20$ with singleplayer mode.. like diablo 2 and you will be bloody damn damn damn rich in 2 weeks!

  5. DarkTenka says:

    @DarkKnightMorgan That may be the case .. but this aint computer science! You only need to be random enough to fool an avg person playing a game online. Which can pretty much be done using any old algorithm seeded with server time.

  6. DarkKnightMorgan says:

    @DarkTenka While this is true, the “randomness” of rolling a die is a lot more random, if you will, than what most computer algorithms deliver. If you have a powerful enough computer, you can accurately predict what most algorithms will turn out next.

  7. DarkTenka says:

    @NutmegTheSquirrel Actual randomness doesnt exist. The term “Random” is used to describe an event that we dont understand how to predict, rather than an event that cannot be predicted. Even when you roll a die, the event is predetermined by how you rolled it, gravity, wind, surface that it hits etc.

  8. THEgunter13 says:

    amazing presentation :)

  9. 99dimensions says:

    @NutmegTheSquirrel It is not possible to create true randomness with pcs. Even the randomness is calculated.

  10. NutmegTheSquirrel says:

    now, have these programmers achieved true randomness, or is it just pseudo random…

  11. diiima5 says:

    ahm ahm ahm ahm XD this is amazing presentation :D

  12. rareu4532 says:

    That waterfall background is amazing.
    The dev team muste have alot of insprations of diablo2 hahah, look like copy but is better grafic

  13. SpudOfDoom says:

    Suddenly: Programmers on the dev diary video

  14. quill18 says:

    As a programmer and as an avid game player, I loved this video.

  15. zingmars says:

    Uh… am… emm…

  16. pokerdottedzebra says:

    Great stuff! That waterfall looks really nice

  17. zanyAnimations says:

    Do want.

  18. alchkosac says:

    nice presentation thx

  19. hellercz says:

    cOOL

  20. WeatbixZ says:

    Interesting :D
    Cant wait to plays

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